AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in Sweden, Q3 2022
Discover how the top 5 ultracasual games performed on iOS in Sweden during the third quarter of 2022, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 ultracasual games on the iOS platform in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Fill The Fridge! from Rollic Games saw a steady decline in weekly downloads, starting from around 8.5K in late June and dropping to approximately 1.6K by the end of September. The game's weekly revenue fluctuated, peaking at $107 in late June and experiencing a low of $48 in early August. Weekly active users decreased from nearly 32.4K at the end of June to around 17K by the end of September.
AMAZE!!! by Crazy Labs experienced an upward trend in weekly downloads, starting from 390 in late June and reaching 730 by the end of September. Revenue was minimal, with occasional peaks such as $14 in mid-September. The game’s weekly active users grew from 3.4K in late June to about 3.6K by the end of September, despite some fluctuations.
Perfect Coffee 3D from Kwalee Ltd faced a decline in weekly downloads, starting at 1.2K in late June and falling to 326 by the end of September. Revenue showed a gradual increase, peaking at $60 in late August. Weekly active users saw a downward trend, decreasing from 2.8K in late June to roughly 1.7K by the end of September.
Draw it, another title from Kwalee Ltd, had relatively stable weekly downloads, averaging around 800-1K throughout the quarter, with a slight increase to 780 in late September. Revenue was consistent, with small peaks such as $14 at the end of September. The game’s weekly active users remained stable around 2.3K during the quarter, with minor fluctuations.
DIY Joystick by Crazy Labs showed varied performance in weekly downloads, starting at 1.1K in late June, dipping to 259 in late August, and rising again to 719 by the end of September. The game had no reported revenue. Weekly active users saw a slight increase, from 9.7K in late June to 10.2K by the end of September.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the ultracasual gaming market on iOS in Sweden. For more detailed analytics and trends, visit Sensor Tower.